The metaverse has been buzzing with new and innovative things recently, as well as challenges, such as Meta (previously Facebook) having problems with its virtual undertakings and other corporate behemoths wanting a slice of the metaverse action but needing to know how.
The UN Environment Programme (UNEP) is one such organization that intends to employ modern technology to expand the reach of education to students worldwide.
The Ozone Secretariat, a UNEP unit that administers ozone layer agreements and treaties, just released a new free online instructional tool in the metaverse. The instrument is a new simulator game that allows players to use in-game avatars.
This newly released game is called “Apollo’s Edition” and is a recent addition to the primary gaming platform “Reset Earth” created by UNEP.
This platform hosts a variety of educational metaverse games that educate gamers aged 13 to 18 about environmental education, namely the hazards of not maintaining the planet’s ozone layer, the ramifications of doing so, and how to aid in its restoration.
The game involves Apollo, a new character that informs and educates players about the ozone layer, which protects Earth’s people.
According to Mirage News, Apollo’s movements, expressions, and emotions were created using motion capture technology (in which a real-life performer is captured doing all of those).
The gamers are then charged with making critical in-game decisions, each of which has a substantial impact on the game’s growth. The game allows players to choose one of four options and then visualize the outcome of that choice.
In addition to games, the metaverse is currently being used for educational reasons, akin to UNEP’s Reset Earth initiative.
According to Frontiers, the metaverse can be utilized for a wide range of educational reasons (for example, instructing pupils in the virtual realm who are unable to attend physical classrooms).
Students, for example, can access the metaverse if they have the appropriate technology, such as a smartphone or PC.
The use of various smart devices, such as VR/AR headsets and sensors for the hands, body, and feet, can then give an immersive experience for the gamers, stimulating their presence within the metaverse as if the player were literally inside of it.
Furthermore, because the metaverse is predominantly online, several gamers would be less constrained by time and location.
They can reach the metaverse without difficulty as long as they have access to 4G/5G connections or a standard internet connection.
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